It worked well having two servers for 100 rads even without high pop. I think having something like Vehicle graveyard open no matter what ala caves would be great.The script supports an unlimited number of servers, whether we do it or not will most likely be a call made based on community buzz made in the leadup to launch.
Just for fun at Rads we spun up like 20 servers with transitions all the way from Cordon to the NPP. So it is scalable. If we fill 1 server we’ll open another, if we fill two we’ll open another, as long as the player base (and budget) is there.
All I know is this time, I'm not gonna try and do a trader like I tried for 100 rads. Sitting behind a counter all day at work to then come home and sit behind a counter selling you nerds scripts... I don't think I need to explain.
I got, better ideas...
Obligatory
Do we plan on seeing your average antagonist factions (Bandits, Renegades, Mercs) All be one large faction(s), or just have separate cells for each of them as the time comes? Or will these factions just be your usual throwaway antagonists?
Neither are bad, just wondering for character backstories.
Could be smart so those more enamored with scripts can have their fun and those more inclined to RP can have their slice to.Also the script completely supports full open unsupervised gameplay just like the games themselves, it has automatic stash generation, NPC spawners and so on. So if we wanted to make servers that were pure gameplay areas we could totally do that.
that kind of providence can be hit or miss, we'll seeCould be smart so those more enamored with scripts can have their fun and those more inclined to RP can have their slice to.