Some interesting points already raised.
This setting and the formula that has already been presented will prove for some great interactions.
I've had heavy hands dipped into both Resistance and Comine RP, experiencing some of the best iterations and some of the worst. This one seems like a fresh breath of air for both!
For the resistance - How do you intend to manage players from steam rolling into a "head honcho" position? With the last iteration it felt kind of rushed/oppressive in the ways certain players would assume control of the wider collective because they were given a gun.
Now I know you could just say "deal with it IC" and to some degree I can agree with a response like that.
On the otherside of things, when players actually go the distance and put in the time and effort to try and create a rigorous process or system that will if completed (and auth'd when required) affected the story on a larger scale it can be quite damaging. Now I'm not trying to say one person's vision and perspective should circumvent another's but you can see how both styles and effort can make all the difference.
Weapons - How are we intending on managing these? Is it gunna be a case of an admin being a smuggler leader again and then folks applying yo be apart of the faction?
Will muggings be the primary way anti civil players acquire equipment? And if so how will this policed?
We had issues before where muggings were practically happening all the time because people wanted a gun or some sort of CP equipment. I believe admins had to step in and issue a statement, could be wrong but wondering how we'll avoid it coming to something like that.
With the absence of a canals/outlands for the foreseeable future, are we establishing a sort of "safe haven" within the city? Or will it be a case of you can congregate wherever but don't expect to be 100% untouchable. Personally I like the latter, it will make for better team work if we're able to organise correctly. Things such as lookouts, runners etc.
Will there be an official story/timeline established for resistance players to get involved in? Or is it going to be more of a player created story?
Returning characters - for some of us, there will be characters that were heavily involved in anti civil activities and the chances of them getting into city 13 without being prosecuted. Their story may not be at an end yet. Is there a possibility for said characters to appeal their case to the admins and arrive to city 13, pre geared and ready to go with a timed TK in place (similar to how we did it with c18 to c8). I understand me proposing this idea like this could potentially open the flood gates to every Tom, Dick and Harry spamming the auth boards with requests (many being unrealistic in nature) but thought it be best some proposed the question.
For the Combine - How will Civil Protection be managed this time round? Will we be seeing multiple squads as before or just one big squad?
How will their jurisdiction be handled? Will we have an outlined map in which cops can and cannot venture to as a standard or will it be down to each patrol to decide how far they (within reason).
Progression within the CCA can and has been a difficult thing to overcome in the pass. Has there been any thought into how this can be managed? I know ideally players shouldn't be coming into the roll expecting to lead it but dedication should be rewarded.
Overwatch - my baby as many of you know.
What are your intentions for this faction? I wasn't thrilled with Erkors vision of making Overwatch be some kind of progressive and developing character/entity. They're an RP tool which should be used as such in effective and engaging ways that benefit people involved and enhance the story.
What kind of deployment system will be in place for Overwatch?
How do you intended on kitting out Overwatch and what sort of generational system will be in place? Personally I'd just like to see Overwatch be at the level we see in HL2.
Apologies for reaming off 2 fairly large portions of questions but many of you know how passionate I am about the HL setting. If I think of many more I'll be sure to post and I do realise I've only asked questions pertaining to resistance and cps and not to the civvies. Although civvies are important and I wouldn't want to discourage players from fulfilling that role, my main interests are of course on the two driving factions of the server so thought it be best to get some conversations going.
Apologies if any of this has come across as condescending or in bad taste. Just want the best out of this server as we can get :)
Cheers
Freeman