Steve said:
On a properly-configured fastDL you could probably download all of TnB's shit in half an hour. Including the map. Even at relatively slow download speeds. And that's just a rough estimate based on the combined sizes of my models and materials folders.
With an SVN you don't have to sit in Garrysmod while the files download to your computer, with an SVN it'll add any new file within the second that its added to a directory, not only that but with an SVN updates can be reversed, so if there's a screw up it can be easily undone by an administrator. Not only that, but to the players it makes it easy what actually went into the megapack build once uploaded to its repository. Let's say a TacoScript developer wants the other developers/Playtesters to look into something, that developer, with the administrators
permission, can create a branch in the SVN specifically for that, with no problem what so-ever. And allow the group of people he's added to that branch
to specifically download those files for TacoScript.
With FastDl you have to be in the game and you pretty much have to download files everytime you join, I see no benefit to that, I think its incredibly dumb, you think having to configure a file path to a specific area and never having to do it again is rediculous?
I think having to sit in Garrysmod for 30 minutes downloading 300 files is pretty dumb.
I think having to download this damn pack over again each update is incredibly stupid.
I think we need to get out of the stone age, and upgrade our technology. The FTP can be set as the SVN repository, there is no issue with that, at all.
I have used SVN for every mod playtest I've done, and I still use it, to this very day.