The fact is, TnB needs to get its shit together. The hostility and finger pointing and conniving and jaywalking and other sorts of negativity have gotta come to a swift end. This, what we've got here, is not only the longest lasting but also one of the last remaining, and certainly the best of the few, serious roleplay communities. When TnB goes, that's it, you'll never see its like again. There is no other game that works like this one, no other community with quite our approach. It's hard to believe, but this place is really in kind of a precarious position.
If you see 15 players on TRP and think "wow this place is poppin" that's the canary in the coal mine. I remember when TnB filled three servers for HL2 alone and had a 30+ minute queue to join any of them - and was running two other subcommunities alongside.
We'll never be there again, but 15 players is not a healthy peak. There's 45 reading this thread as I write this, I saw over 70 at peak on the other thread and that's just the people who are still looking at the forums. Where are those players on TRP?
The fact is TRP needed more time in the oven. We, as a community, for the sake of the community, should be able to look at the evidence, agree to collaborate to get TRP to a satisfactory stopping point, and try something that we know will draw players back to the community. And hopefully this time, with a better attitude, we can keep them for future projects. Why wouldn't you want to work from a better foundation?