Didn't know their identity was on their armband in hlna. The whole reason for their masks in hl2 is to keep anonymity, so I can't imagine having their identity on their armband makes too much sense
I think the main reason armbands have numbers is because we don't really roleplay units having HUDS inside their helmets, nor anything else that could ID a unit non-visually. You could probably get away with some vocal pattern of recognition but whatever, tbh.Its not something I've ever liked, honestly and would (personally) rather see it removed so units have a better chance at remaining anonymous.
I honestly think Civil Protection could do with more anonymity to bolster people's OOC confidence in doing stuff without fear of being targetted. I'm not entirely sure if they exist still, but removing the armband that gives out everything up to and including your social security number would be a start because it was one of the main reasons I remember hearing units didn't do more back in NA
I've heard of some field commanders who had low rank units for precisely that purpose. Obviously they make sure not to get promoted and stuffWhy not allow CCA players of higher ranks the ability to play a somewhat 'throwable' 04 character to be more loose and try out different avenues of roleplay? Arm them with a stun baton and send them on their way.
I have a lot of social anxiety and I know this would help tremendously.
I've heard of some field commanders who had low rank units for precisely that purpose. Obviously they make sure not to get promoted and stuff
Problem is this can easily promote units to be more inactive. It may be ok if it's for a sql, where the squad will just fall into ruin if they get caught doing front line stuff. Unless they have a good lineup of people to replace them ofc (though that could still be interesting for changing squad dynamics/politics)I get that entirely, maybe introduce a set of IDs that are only used for these characters I.e CCA.619--.I only see it as a win-win situation, might be good to implement for 02+. I'd go a step further by trying to incentive full RP logs on private forums where people break-down the interaction to figure out what worked and what didn't.
Good to see people soo full of energy again for RP, keep it up yall
Problem is this can easily promote units to be more inactive. It may be ok if it's for a sql, where the squad will just fall into ruin if they get caught doing front line stuff. Unless they have a good lineup of people to replace them ofc (though that could still be interesting for changing squad dynamics/politics)
Why not allow CCA players of higher ranks the ability to play a somewhat 'throwable' 04 character to be more loose and try out different avenues of roleplay? Arm them with a stun baton and send them on their way.
I have a lot of social anxiety and I know this would help tremendously.
cca was at its peak when ppl saw a bear unit coming around the corner and just said "oh great the fucking pipe guy"Speaking personally from when I ran CASTLE after @Cossack left (good to see you back btw), we didn't even have to do much - literally the two Rogues caught themselves by being legitimately obvious and we utterly ignored BEAR doing corrupt stuff - before people got nervous and just stopped doing anything that wasn't by-the-book.
People convinced themselves that they were gonna get caught and killed for even minor corruption even when we (and FC) didn't touch that at all.