Deadeye
HL2 - Admin
- May 21, 2011
- 1,191
I'm going to go over basically most of the changes made to the script so far and what you should expect to see on launch day.
Business prices will now fluctuate overtime, giving you either favorable or unfavorable market conditions for certain items.
Crafting overlay has been overhauled, giving you a categories section at the top. If you're a GMD/BMD you will see the items you can craft. There is a new resource/materials system that is relevant to GMD/BMD that flood or someone else will probably go over in due time
In the CCA records system you can now assign a housing block. You can also view and pay down their loan.
Civilian terminal that will allow you to either take a loan or grab a newspaper.
There is a new newspress entity where, if you have a generic_newscard (news editor ID) then you can edit the day's newspaper and issue a new one.
(yes as editor you can enter your own gyazo images. Obviously posting inappropriate stuff will get you permabanned. Don't let my coding go to waste if i have to remove that feature...)
Delivery system rewritten with a new and more clean interface
Lots of new clothing items
A new dumpster and incinerator system. Destroy option has been removed for players to encourage them to instead dispose their items into a dumpster, which can then be collected by garbage men (it all gets swooped up into a single garbage bag) which they can then take to the incinerator for credits.
Food items will now leave behind empty versions of themselves to compliment this system (empty breenwater etc). Plenty of work opportunities with this I think.
A new graffiti spray can which will allow you to graffiti walls with your own gyazo/discord linked images (atm admin only since abusable). These can be saved onto the map so they persist on server restart.
CP and COTA animations make a return. This is an optional toggle on your helmet, where you can right click and either apply the CP animation or return to using civilian animations
Posters script re-added
Cigarettes are now a usable item. Smoking them will give you a 10% health boost (cause why not. smoke before an s2k is the meta now)
Food will also provide a health boost if you are satiated. Your character will now forcefully do a '/me's stomach growls' if your hunger is too high for too long to encourage people to eat.
Clothing will now get dirty over time (Dirty just gets added to the name of the item, no other effects. Just flavor text). You can wash them at a washer
CR device makes a return. It will have 3 uses before the battery has to be replenished (bought from a misc license shop).
You will now spawn in with your own identiband that displays basic information
Stoves and grills can be purchased from a misc license shop, letting you deploy them and cook in your communal area or where ever.
Paper script added where you can write onto it and even change the handwriting from arial (printed) to cursive and even chickenscratch. There is also a combine version with a combine stamp at the bottom
There are also a lot of other minor fixes, but one last thing to showcase is the new medical system. Keep in mind this system is non intrusive to your experience, so you can choose to participate in it or not and it won't affect you (except the fact that when you get shot you bleed now, just patch it with a bandage).
If any of you are familiar with SS13, the system is fairly similar but obviously incredibly stripped down (I'm not scripting in every feature lol). It's will a WIP with more features to be added, but it's pretty functional as is (once I iron out the kinks)
Every damage you take will reflect in the health analyzer script
If you are shot or injured and it displays here, you can choose to have surgery. There are several new scripts to help with this. These are the new scripts:
generic_med_bonegel
generic_med_bonesetter
generic_med_cautery
generic_med_healthanalyzer
generic_med_hemostat
generic_med_retractor
generic_med_scalpel
generic_med_suture
Depending on the affliction, each surgery will require a different set of tools and their own process. However, all surgeries start with the scalpel.
If you are shot and the damage is not critical (<40) you may perform an ordinary bullet extraction surgery. The process is as follows:
Right click scalpel onto the limb you're performing surgery on > Use Hemostat > Use Suture > Done, bullet extracted
If the bullet damage is critical (>40) you must perform a bone fracture surgery:
Scalpel > Retractor > Hemostat > Bonesetter > Bonegel > Suture
All other types of damage will fall under a general operation process:
Scalpel > hemostat > Cautery
In addition to surgeries, there are also ailments now which periodically sends you flavor text regarding your condition (again, all non-intrusive, so you can ignore if you want). Drinking too much? You'll acquire alcoholism. Ate something bad? Food poisoning. Drinking too much breenwater? You might start to forget things (memory loss).
There is also now a chemical dispenser, which will dispense syringes with many different types of chemicals, each with their own effects. They'll help with ailments depending on the chemical you inject into your patient.
There is also a general 'brute' damage you'll accumulate which can be healed down with antibiotics. This will go up with damage taken or even when surgery is performed on you. Meaning you'll need some antibiotics once the operation is done.
I plan to add more surgeries and ailments in the future since this can be fleshed out a lot more. If you have suggestions let me know. I'd like to see people's initial reactions first though to see if it's worth pursuing. Atleast CMS will have a lot more to do.
Much of this is subject to change.
Last but not least, vortigaunts have different skins and clothing now. Video won't imbed so you'll probably just have to use your imagination for now.
Business prices will now fluctuate overtime, giving you either favorable or unfavorable market conditions for certain items.

Crafting overlay has been overhauled, giving you a categories section at the top. If you're a GMD/BMD you will see the items you can craft. There is a new resource/materials system that is relevant to GMD/BMD that flood or someone else will probably go over in due time

In the CCA records system you can now assign a housing block. You can also view and pay down their loan.

Civilian terminal that will allow you to either take a loan or grab a newspaper.

There is a new newspress entity where, if you have a generic_newscard (news editor ID) then you can edit the day's newspaper and issue a new one.


(yes as editor you can enter your own gyazo images. Obviously posting inappropriate stuff will get you permabanned. Don't let my coding go to waste if i have to remove that feature...)
Delivery system rewritten with a new and more clean interface

Lots of new clothing items
A new dumpster and incinerator system. Destroy option has been removed for players to encourage them to instead dispose their items into a dumpster, which can then be collected by garbage men (it all gets swooped up into a single garbage bag) which they can then take to the incinerator for credits.

Food items will now leave behind empty versions of themselves to compliment this system (empty breenwater etc). Plenty of work opportunities with this I think.
A new graffiti spray can which will allow you to graffiti walls with your own gyazo/discord linked images (atm admin only since abusable). These can be saved onto the map so they persist on server restart.

CP and COTA animations make a return. This is an optional toggle on your helmet, where you can right click and either apply the CP animation or return to using civilian animations

Posters script re-added
Cigarettes are now a usable item. Smoking them will give you a 10% health boost (cause why not. smoke before an s2k is the meta now)

Food will also provide a health boost if you are satiated. Your character will now forcefully do a '/me's stomach growls' if your hunger is too high for too long to encourage people to eat.
Clothing will now get dirty over time (Dirty just gets added to the name of the item, no other effects. Just flavor text). You can wash them at a washer

CR device makes a return. It will have 3 uses before the battery has to be replenished (bought from a misc license shop).
You will now spawn in with your own identiband that displays basic information

Stoves and grills can be purchased from a misc license shop, letting you deploy them and cook in your communal area or where ever.
Paper script added where you can write onto it and even change the handwriting from arial (printed) to cursive and even chickenscratch. There is also a combine version with a combine stamp at the bottom


There are also a lot of other minor fixes, but one last thing to showcase is the new medical system. Keep in mind this system is non intrusive to your experience, so you can choose to participate in it or not and it won't affect you (except the fact that when you get shot you bleed now, just patch it with a bandage).
If any of you are familiar with SS13, the system is fairly similar but obviously incredibly stripped down (I'm not scripting in every feature lol). It's will a WIP with more features to be added, but it's pretty functional as is (once I iron out the kinks)
Every damage you take will reflect in the health analyzer script

If you are shot or injured and it displays here, you can choose to have surgery. There are several new scripts to help with this. These are the new scripts:
generic_med_bonegel
generic_med_bonesetter
generic_med_cautery
generic_med_healthanalyzer
generic_med_hemostat
generic_med_retractor
generic_med_scalpel
generic_med_suture
Depending on the affliction, each surgery will require a different set of tools and their own process. However, all surgeries start with the scalpel.
If you are shot and the damage is not critical (<40) you may perform an ordinary bullet extraction surgery. The process is as follows:
Right click scalpel onto the limb you're performing surgery on > Use Hemostat > Use Suture > Done, bullet extracted
If the bullet damage is critical (>40) you must perform a bone fracture surgery:
Scalpel > Retractor > Hemostat > Bonesetter > Bonegel > Suture
All other types of damage will fall under a general operation process:
Scalpel > hemostat > Cautery
In addition to surgeries, there are also ailments now which periodically sends you flavor text regarding your condition (again, all non-intrusive, so you can ignore if you want). Drinking too much? You'll acquire alcoholism. Ate something bad? Food poisoning. Drinking too much breenwater? You might start to forget things (memory loss).
There is also now a chemical dispenser, which will dispense syringes with many different types of chemicals, each with their own effects. They'll help with ailments depending on the chemical you inject into your patient.

There is also a general 'brute' damage you'll accumulate which can be healed down with antibiotics. This will go up with damage taken or even when surgery is performed on you. Meaning you'll need some antibiotics once the operation is done.
I plan to add more surgeries and ailments in the future since this can be fleshed out a lot more. If you have suggestions let me know. I'd like to see people's initial reactions first though to see if it's worth pursuing. Atleast CMS will have a lot more to do.
Much of this is subject to change.
Last but not least, vortigaunts have different skins and clothing now. Video won't imbed so you'll probably just have to use your imagination for now.
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