iirc the zombies are possessed by demons or something? or hell was full and the dead souls inhabited bodies? some shit like that, entirely supernaturalCent two: I don't know if you are just using the "Paroxysm" name to appeal to an earlier server or if you are seriously intending to continue Paroxysm. If it is the latter, I must implore you to consider something else. Paroxysm is a fucking horrible setting. I don't know how many of you were actually privy to how horrible it was back then, but I speak as an admin from that time/server. There is nothing underneath the hood except for esoteric meta lore that players have no chance to interact with. If it's still archived on this forums, Toast posted the entire Paroxysm lore back after the server ended, so you are free to go look at it. My advice instead is that you come up with your own cool zombie outbreak lore, because Paroxysm fucking sucked.
iirc the zombies are possessed by demons or something? or hell was full and the dead souls inhabited bodies? some shit like that, entirely supernatural
believe it or not, ultrakill loreThe world is actually already over because nuclear war happened in the 1980s and annihilated mankind. God was really upset by this and gave us a second chance. That was the world of Paroxysm. However, instead we began becoming theocratic and authoritarian, so God got really upset with this and just gave up on mankind and fucked off. Because there was no more Heaven or Hell, that means that the human soul has nowhere to go, so instead we become zombies when we die.
That's kind of a cool concept and I would love to see it in a book or a movie. But in the context of a roleplay server...how is a player supposed to interact with that? How does that affect my daily struggle in the zombie apocalypse? Who gives a shit? It was a pretty big influence on me when I designed lore/encounters for the teams I was on, as it was a perfect example of what NOT to do--don't load all the weight on the back-end of your setting, load it on the front and let people do with it as they will.
The only good thing it did was the pre-outbreak RP, because we had a cool, antagonistic yet super powerful church, corrupt cops in cahoots with them, and rife ganglife. That's just city HL2RP but it's the Universal (CATHOLIC) Union (CHURCH).
Who cooked up this setting? It sounds like nothing more than a writing exercise gone too far, not something to base a community on.The world is actually already over because nuclear war happened in the 1980s and annihilated mankind. God was really upset by this and gave us a second chance. That was the world of Paroxysm. However, instead we began becoming theocratic and authoritarian, so God got really upset with this and just gave up on mankind and fucked off. Because there was no more Heaven or Hell, that means that the human soul has nowhere to go, so instead we become zombies when we die.
That's kind of a cool concept and I would love to see it in a book or a movie. But in the context of a roleplay server...how is a player supposed to interact with that? How does that affect my daily struggle in the zombie apocalypse? Who gives a shit? It was a pretty big influence on me when I designed lore/encounters for the teams I was on, as it was a perfect example of what NOT to do--don't load all the weight on the back-end of your setting, load it on the front and let people do with it as they will.
The only good thing it did was the pre-outbreak RP, because we had a cool, antagonistic yet super powerful church, corrupt cops in cahoots with them, and rife ganglife. That's just city HL2RP but it's the Universal (CATHOLIC) Union (CHURCH).
i remember this issue happening a couple months ago when me and some friends played. i eventually hosted my own server after the previous owner had a mental breakdown due to no skittles in his mre or something.do zomboid servers still have the issue that nobody can join until the server restarts when somebody decides to update their mod on the workshop?
i remember that being a real pain last time i played/hosted for people.
don’t recall us having any issues as we just set a modlist at the start and didn’t deviate from it for the month or so it was up. it helps to keep the modlist and maps slim as possible to avoid any problems later on. not sure what differences there are with a serious rp server.
it is still a problem but there are ways to set up autorestarts when a mod updates, ends up not being too badfair enough, i just saw the huge modlist and figured it might be a pain in the arse if still a thing (iirc b42 is supposed to be doing something better with mod versions, but ain't nobody got time waiting around for that).
we had a fairly slim set of mods, but maybe it was just unlucky because it felt like one of them got updated every half day or so.
you WILL eat the Beans (w/ Rat as Spice) and you will LIKE it grandsonim getting ptsd