nah I can totally give them variations like that. I considered 'sewer-trodden' variants for clothes but figureed it might just lead to a lot of metagaming. Gotta be careful with it
Most of these systems were made to be non-intrusive and just flavor text, so people who don't care won't be negatively affected and can still play normally.
Updated the medical system so now the temperature and burn works. Temperature will default to 98F and randomly go up or down 1-2 over normal play (but still stay near 98F). If you start to bleed your temperature will go down. Only way to return to ordinary temp atm is to stop bleeding.
Burn...
Also forgot to mention, but I figure this might affect a lot of businesses. You'll now have the ability to set the name for foods, so you can give it your own branding and etc
Pretty important update here too so I'll just let you all know. I've added a new door type called communal. If a housing manager gives you a housing unit you'll always have lock/unlock access to that door. CCA can also set the housingblock for a citizen in the records system
I'm going to go over basically most of the changes made to the script so far and what you should expect to see on launch day.
Business prices will now fluctuate overtime, giving you either favorable or unfavorable market conditions for certain items.
Crafting overlay has been overhauled...
to be fair, i was dragged into the team pretty last minute and i cranked out a LOT of new content and models, which as a result meant we needed more time to add all the new shit i created lol
it's also important we're aware of the notorious low pop december brings, so we'll be launching sooner...
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