Recent content by Deadeye

  1. Deadeye

    CITY 13 REDUX ETERNITY SCRIPT CHANGES

    The title is player-written. it's not fixed, so you can name it whatever you want
  2. Deadeye

    CITY 13 REDUX ETERNITY SCRIPT CHANGES

    nah I can totally give them variations like that. I considered 'sewer-trodden' variants for clothes but figureed it might just lead to a lot of metagaming. Gotta be careful with it
  3. Deadeye

    CITY 13 REDUX ETERNITY SCRIPT CHANGES

    Most of these systems were made to be non-intrusive and just flavor text, so people who don't care won't be negatively affected and can still play normally.
  4. Deadeye

    CITY 13 REDUX ETERNITY SCRIPT CHANGES

    It does doesn't it ;)
  5. Deadeye

    CITY 13 REDUX ETERNITY SCRIPT CHANGES

    Updated the medical system so now the temperature and burn works. Temperature will default to 98F and randomly go up or down 1-2 over normal play (but still stay near 98F). If you start to bleed your temperature will go down. Only way to return to ordinary temp atm is to stop bleeding. Burn...
  6. Deadeye

    CITY 13 REDUX ETERNITY SCRIPT CHANGES

    Also forgot to mention, but I figure this might affect a lot of businesses. You'll now have the ability to set the name for foods, so you can give it your own branding and etc
  7. Deadeye

    CITY 13 REDUX ETERNITY SCRIPT CHANGES

    Pretty important update here too so I'll just let you all know. I've added a new door type called communal. If a housing manager gives you a housing unit you'll always have lock/unlock access to that door. CCA can also set the housingblock for a citizen in the records system
  8. Deadeye

    CITY 13 REDUX ETERNITY SCRIPT CHANGES

    I'm going to go over basically most of the changes made to the script so far and what you should expect to see on launch day. Business prices will now fluctuate overtime, giving you either favorable or unfavorable market conditions for certain items. Crafting overlay has been overhauled...
  9. Deadeye

    ➤➤➤ANNOUNCEMENT: TACO N BANANA HALF-LIFE 2 ROLEPLAY - CITY 13 REDUX

    This is already technically implemented with the new paper script I added
  10. Deadeye

    ➤➤➤ANNOUNCEMENT: TACO N BANANA HALF-LIFE 2 ROLEPLAY - CITY 13 REDUX

    I'll probably make a post with all the new server changes once @Decepti approves
  11. Deadeye

    ➤➤➤ANNOUNCEMENT: TACO N BANANA HALF-LIFE 2 ROLEPLAY - CITY 13 REDUX

    re: CMS, I think there will be a lot of new interest in it this time around with the system i just made (think ss13)
  12. Deadeye

    ➤➤➤ANNOUNCEMENT: TACO N BANANA HALF-LIFE 2 ROLEPLAY - CITY 13 REDUX

    Misc license gonna be pretty op
  13. Deadeye

    Half Life 2 - City 13 Announcement

    to be fair, i was dragged into the team pretty last minute and i cranked out a LOT of new content and models, which as a result meant we needed more time to add all the new shit i created lol it's also important we're aware of the notorious low pop december brings, so we'll be launching sooner...