- Sep 17, 2015
- 3,092
Hi.
I know that there's been a good deal of drama the last couple of days surrounding the removal of our developer, and like the post Bennet made said, we encourage anybody with questions or concerns to talk to us privately. This post isn't going to linger too much on that drama but rather the future of our servers since that's what people are really worried about.
First of all, I'd like to quell the rumor that HL2 is ending in 3-4 weeks.
As it stands, the plan is for the Uprising to begin and significantly ramp up the day and following week after Granite Peak, which will be on the 21st. This does mean that City Roleplay in its current form will mostly be coming to a close and that there will be open warfare in the streets between the different branches of the Combine and the Resistance. While I don't want to give too much away because it's so close either way, the CCA/CMC will not have their characters removed from the server or sidelined, although their allegiance to those agencies of the Combine may not survive through the oncoming conflict.
Following the actual city Uprising, there'll be a seamless segue into a completely different arc of the server wherein the server will exist in a primarily Outlands-based setting and characters will most likely be constantly moving forward for their next objective in the war against the Combine.
Now the main question a lot of people might be having is why HL2 is progressing towards its ending. Despite the rumors that this is being rushed for the sake of TRP, that's really not the case at all. HL2 as it currently stands is an extremely flawed setting and, to be honest, is being managed by a team that was mostly never apart of its original planning which leads most of us to the feeling that we're constantly playing catch-up with the lore and the setting itself with its many issues. Most of the feedback threads and posts that have come up ever since the reboot have helped us come to the conclusion that there are some very fundamental flaws in the setting that are irreparable without ripping up the foundation of the setting itself, and that's not something we feel comfortable doing in the middle of a server actively progressing through its main story.
So here's where I announce the two big next steps: yes, people were correct in stating that TRP will shortly follow HL2 after it ends. This isn't to replace HL2, it's to make true on the promise I made months ago that we'd run both of these servers alongside each other and offer support to both with our combined administration team.
What was left out by these rumors is that HL2, not too long after TRP's start, will have a new iteration. This new HL2 iteration will be in a new city on a new continent, but will be carrying over with it the story of HLNA and all of the characters that were played here, regardless of faction allegiance. So yes, this iteration of HL2 (HLNA) will be coming to a conclusion this year, but it will be shortly followed up by a second iteration wherein we hammer down the flaws in this setting and allow people to continue their character's story right where they left off at the end of the C107 iteration. TRP will function as a stopgap that will let us have more time to prepare this new iteration: new unit models, new script features, and preparing a new faction dynamic that'll keep city roleplay flourishing without stripping roleplay from any one faction.
Thanks for reading. Also, please sign up for the event here as either Overwatch or Resistance if you're interested in coming: https://www.taconbanana.com/threads/event-granite-peak-8-21.39239/
I know that there's been a good deal of drama the last couple of days surrounding the removal of our developer, and like the post Bennet made said, we encourage anybody with questions or concerns to talk to us privately. This post isn't going to linger too much on that drama but rather the future of our servers since that's what people are really worried about.
First of all, I'd like to quell the rumor that HL2 is ending in 3-4 weeks.
As it stands, the plan is for the Uprising to begin and significantly ramp up the day and following week after Granite Peak, which will be on the 21st. This does mean that City Roleplay in its current form will mostly be coming to a close and that there will be open warfare in the streets between the different branches of the Combine and the Resistance. While I don't want to give too much away because it's so close either way, the CCA/CMC will not have their characters removed from the server or sidelined, although their allegiance to those agencies of the Combine may not survive through the oncoming conflict.
Following the actual city Uprising, there'll be a seamless segue into a completely different arc of the server wherein the server will exist in a primarily Outlands-based setting and characters will most likely be constantly moving forward for their next objective in the war against the Combine.
Now the main question a lot of people might be having is why HL2 is progressing towards its ending. Despite the rumors that this is being rushed for the sake of TRP, that's really not the case at all. HL2 as it currently stands is an extremely flawed setting and, to be honest, is being managed by a team that was mostly never apart of its original planning which leads most of us to the feeling that we're constantly playing catch-up with the lore and the setting itself with its many issues. Most of the feedback threads and posts that have come up ever since the reboot have helped us come to the conclusion that there are some very fundamental flaws in the setting that are irreparable without ripping up the foundation of the setting itself, and that's not something we feel comfortable doing in the middle of a server actively progressing through its main story.
So here's where I announce the two big next steps: yes, people were correct in stating that TRP will shortly follow HL2 after it ends. This isn't to replace HL2, it's to make true on the promise I made months ago that we'd run both of these servers alongside each other and offer support to both with our combined administration team.
What was left out by these rumors is that HL2, not too long after TRP's start, will have a new iteration. This new HL2 iteration will be in a new city on a new continent, but will be carrying over with it the story of HLNA and all of the characters that were played here, regardless of faction allegiance. So yes, this iteration of HL2 (HLNA) will be coming to a conclusion this year, but it will be shortly followed up by a second iteration wherein we hammer down the flaws in this setting and allow people to continue their character's story right where they left off at the end of the C107 iteration. TRP will function as a stopgap that will let us have more time to prepare this new iteration: new unit models, new script features, and preparing a new faction dynamic that'll keep city roleplay flourishing without stripping roleplay from any one faction.
Thanks for reading. Also, please sign up for the event here as either Overwatch or Resistance if you're interested in coming: https://www.taconbanana.com/threads/event-granite-peak-8-21.39239/