Information THE GREAT CAMPAIGN | A Comprehensive Overview & Tracker for the Uprising

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Decepti

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Jan 29, 2015
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// Foreword: This is a thread that will serve as a comprehensive, full-suite overview of the Uprising, including active, dynamic trackers as we begin to step more into accommodating for the ability of players themselves to affect the outcomes of battles and control throughout the city, particularly through the control and hold of specified points that will be designated throughout this map. In this thread, you will find the current direction of the conflict, a tracker for control over points that can be found on our current map, and a tracker for overall control over the Precincts of City 13. Control over precincts formerly won by factions before this system's conception should be considered disputed.



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As Earth prepares for its turn into the new year, the normally cold, quiet winters have been supplanted with the fiery embers of conflict on a scale not seen since the 7 Hour War. In Europe, the destabilization of City 13 and the deafening silence of the Global Administrator has created waves of turmoil far beyond the reaches of their own city. What was once a continent that could be compared to that of a black, starless night illuminated solely by a distant moon has exploded into colorful fields of stars, some coalescing with others, some staking their own spots in the sky alone, but all vying for their own supremacy in their grand luminance.

In several cities, representatives of the Global Administration have taken their side in the conflict and allowed themselves to be subsumed to the totalitarian will of Overwatch and the Sector Commander in whole cooperation with what they perceive to be either the true arm of the Combine, or simply the side which they would rather not risk being the losing subjects to in the wake of the Sector Commander's declaration against the Global Administration in the form that it had existed in.

In direct opposition to this is the forces of the United Nations, composed largely of the bloated, authoritarian political and military bodies of UNECA, with leadership found in its rejuvenated and reformed United Nations Security Council, a coalition of Citadel representatives and members of the Global Administration who either truly believe its service in Breen's will or as an effort to wrest control back into the hands of a traditional global government to administrate over Earth in its status quo collaboration.

Between these two, however, are the forces of the global resistance who have taken action in the chaos in the name of overthrowing their former oppressors. In several cases, as well, many other Administrators and figures of authority alike have come to use the global confusion to seize their own perceived kingdoms from Overwatch and the grasp of global authority, tearing down the Combine's banners in place of their own colors and symbols of their cities.

City 17, the known capital of the global order, remains in blackout without the guidance of Breen. The trains to and from Nova Prospekt continue to make their trips, but the routes used now cross directly into active warzones, pseudo-fiefdoms, and a wasteland no longer granted the luxury of the security of UNECA's conscript forces, making consistent trips less and less of an assurance with each day that passes.

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In City 13, lines have been drawn, and trenches dug, becoming one of the focal points of the greater conflict which has consumed the world beyond. The Civil Authority, led and backed by the recently ascended Division Leader 60036 and Sector Commander 58572, with their added installation of the Administration of Laura Sorvad, actively wages in open conflict against the forces of the resistance and the Yamazaki Consulate, the latter of which has come to embed itself with the United Nations' coalition. From this, several webs of plotting and conflict have emerged as the city continues to spiral out of control, with the forces of the resistance caught between the ire of two formidable, militaristic foes. Night hardly sets on City 13 anymore, as the freezing darkness seems to always be fighting with the eternal blazes that now permeate throughout the city.



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CONTROL STATUS
CIVIL AUTHORITY
CONTROL STATUS
RESISTANCE
CONTROL STATUS
CIVIL AUTHORITY
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CONTROL STATUS
UNITED NATIONS
CONTROL STATUS
CIVIL AUTHORITY
CONTROL STATUS
CIVIL AUTHORITY

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1. Notify admins ahead of time that you are pushing into a point with the intent to capture it.

2. Ensure both your team and the enemy's team has at least 6 users actively free and able to participate to entrench upon and capture/defend the point. If the point is not controlled by any other point, you must still ensure you have 6 or more people to capture it.

3. Via the admin team, a universal notice will be given to either team (Suggested methods to admins: CCA via Dispatch, the UN through colored flares, the Resistance through roleplayed spotters/flares) to give notice to the defending team so that they may take positions and have a starting chance with IC reasoning.

3(b). Via either the attacking player group or an admin, notice will be given to the highest ranking member of the defending team online. Discretion to be made in regards to resistance-held points given the more loosely-held nature of ranks within the resistance.

4. What's considered an appropriate time taken to capture a point will vary; obviously, if there's no contest at all, then it will take far less time than if you're trying to capture a point considered vital to another team that's actively trying to defend it in bloody battle.

4(b). Destroying a point or its functions is possible, but control is still considered territorial first and foremost; additionally, destruction of some points' functions may have wide-reaching consequences. (e.g.: if the resistance blows up a CCA-held communications post and immediately flee, the CCA will lose that ability until it is repaired, but will still retain control of the point which will contribute to their overall precinct score.)

5. Points can be taken and fought over through either S2RP or S2K, to either team's discretion of their own.



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PRECINCT 8
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STATUS
SACRIFICED
DESTROYED VIA FLOODING UNDER A SCORCHED EARTH POLICY UTILIZED EARLY INTO THE UPRISING BY THE YAMAZAKI CONSULATE.
PRECINCT 6
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STATUS
CONTESTED
ONE OF SEVERAL CURRENT LOCATIONS IN CITY 13 SUBJECT TO MAJOR FIGHTING.

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WORD FROM BEYOND THE CITY WALLS
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After a sudden, lengthy silence on all fronts, all word from City 15- the urban center once known as Budapest- seems to have mysteriously ceased. Some rumors stir that whatever had happened to City 15 may have been a result of the chaos that has enveloped City 13... Beyond this, little else can be speculated, as even the underground networks formerly located in the city have gone dark.
 

A REPORT FROM THE CIVIL AUTHORITY
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In Precinct 6, following several days of extensive fighting in the area, the Civil Authority's forces have been able to secure the Portal Nest and Outer Perimeter Gate, giving them several advantageous points of transportation and access throughout the region.​



NEWS FROM THE FIGHTERS OF THE RESISTANCE
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Maintaining the momentum of the people, armed fighters of the resistance were able to secure the Outer Depot and thoroughly entrench themselves, gaining a vital access point to the City 13's rail networks.​



A REPORT FROM THE FORCES OF UNECA
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Pushed from their primary HQ in Precinct 6's District 2, forces of UNECA were able to secure the Communications Relay in the outlands, taking military quarter in the old home that once sat adjacent to it, both re-establishing their HQ and reopening a connection to a plethora of tactical aid from the U.N. forces beyond the walls.​
 
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