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Im gonna see about disclosing some details about what to expect from what we've got planned but naturally that's a discussion that I need to have with the rest of the team first. It's also important to keep in mind that any type of main story or central narrative will serve to provide a structure or framework for freeform roleplay to still happen around. There's definitely some big stuff in the works (from an in-world perspective) but I just want to stress the importance that nothing, regardless how epic and built up, can replace the dynamic nature of RP at it's best. That's ultimately why I've stuck around at this community, for the unexpected and organic things that happen when characters with conflicting motivations interact, not the epic railroaded events. Like I said, I'm hoping what we come up with will serve to enhance and test the relationships that all your characters have made with one another, and hopefully offer hard choices to be made too, but please keep in mind we're not only going to leave room for player agency and spontaneity, but will rely on it for this to be fun. I know I'm throwing around a lot of buzzwords here but I mean exactly what I say. If y'all (the playerbase) check out completely and slide into that mindset we've seen before where you're just waiting for the next big event to happen and put everything else to the wayside then whatever we come up with probably isn't gonna work, or at the very least will be reductive and just be us going through the motions collectively. Just food for thought
Im gonna see about disclosing some details about what to expect from what we've got planned but naturally that's a discussion that I need to have with the rest of the team first. It's also important to keep in mind that any type of main story or central narrative will serve to provide a structure or framework for freeform roleplay to still happen around. There's definitely some big stuff in the works (from an in-world perspective) but I just want to stress the importance that nothing, regardless how epic and built up, can replace the dynamic nature of RP at it's best. That's ultimately why I've stuck around at this community, for the unexpected and organic things that happen when characters with conflicting motivations interact, not the epic railroaded events.
Like I said, I'm hoping what we come up with will serve to enhance and test the relationships that all your characters have made with one another, and hopefully offer hard choices to be made too, but please keep in mind we're not only going to leave room for player agency and spontaneity, but will rely on it for this to be fun. I know I'm throwing around a lot of buzzwords here but I mean exactly what I say. If y'all (the playerbase) check out completely and slide into that mindset we've seen before where you're just waiting for the next big event to happen and put everything else to the wayside then whatever we come up with probably isn't gonna work, or at the very least will be reductive and just be us going through the motions collectively. Just food for thought